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DEVELOPMENT BLOG

New posts coming whenever is possible. Learned the hard way not to promise dates!

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Weekly Update #5 – Work, work…

Hi! As I do every week, here is a link to my discord channel, its pretty lonely here at the moment haha but, if you want to have a quick chat or discuss anything with me, I'm always around! This week I finally focused on the player's job. It was a bit of a journey, in the sense that I had to do a lot of refactoring to make the game even more modular to allow for more complex behaviors, but, it is coming along! Had to think a lot as well about what the job would actually be [...]

April 22nd, 2020|0 Comments
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Weekly Update #4 – Spreading the Disease

Hi! As always, before anything else, if you want to learn more about the game, have a quick chat or discuss anything with me, join my discord channel, I'm always around! This week I decided from the get go that it probably would be better to just focus a bit more on the simulation and figure out what was going on. Why are they still hungry if there is now infinite food? Why are so many food shops closed all the time, where are these lazy owners??? Took me a while but I managed to track down a few [...]

April 15th, 2020|0 Comments
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Weekly Update #3 – People Needs

Hi! Before starting with this week's update, as always, if you want to learn more about the game, have a quick chat or discuss anything with me, join my discord channel, I'm always around! This third week I hoped to work more on the super market dynamics, getting the player to actually be able to perform a job to make money but... it was not how it ended up being. I started to get into a point where adding new types of NPCs was getting excessively copypastaish, and I decided to refactor the whole NPC logic to be entirely [...]

April 7th, 2020|0 Comments
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Weekly Update #2 – Fruit Stand!

Hi! Before moving on with the update I have just created a discord channel for Game Smithing so if you want to have a chat about the game, development, or anything really, I'm always around! So, second week huh... would be better if this post was actually posted in the second week haha but, nevermind that, it is about the second week regardless! This week I have focused mostly in trying to get new behaviours in, so first I started by finishing up the Fruit Stand interaction as you can see in the video! Then, I proceeded to implement [...]

April 7th, 2020|0 Comments
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Weekly Update #1 – Simulating People

Hey! This is the first ever weekly update for Project Urban Tale! I know this is extremely early and why the hell would I even be posting something so raw like this, but you know what? I have commited myself to write up weekly updates for this project, and I wasn't really going to share those updates at first but, what harm is there? I went looking for what some fellow devs did and checked Factorio's dev blog (one of my favourite games of all time), and you know, its just super cool... you look at their posts from [...]

March 24th, 2020|0 Comments